This is a dungeon crawler project in which you ascend a mountainside to defeat what is causing all the earthquakes and enemies that are affecting the villagers who live on the mountain. Whilst obtaining procedural loot, completing quests and clearing out the enemies.
The project features quests, dynamic random loot, inventory systems, story telling through NPC's and quests. This is heavily inspired by Torchlight 2 and other top down dungeon crawler games.
On the left is the original block out phase using the Landscape tool in Unreal engine 4. And then on the right is the finalized level with all the assets in place. Note on the right, the foliage in game has a cull distance to help with performance. It was disabled just for the image.
General Level Design for the Mountain Level
Room Purpose Level Design for the Mountain Level
Enemy Placement Level Design for the Mountain Level