Role in Project

Tech Design, Scripting

Time on Project

4 Months

Developed in

Unreal Engine 4

Type of project

University Group Project


January 2017 - April 2017

Ingame shots

Project Description

Sidescroller multiplayer platformer based in the renaissance era. The players must get to the end first. If one falls behind or falls they will be out until the next game.


In this project I was one of the Junior Tech members. This was my first real group project, while still learning Unreal Engine 4. I was tasked with creating some of the platforming mechanics. Such as the zip line that players can use to get across gaps in the level, a bouncy pad to reach new heights and the finish line to end the level.